1.3 KiB
1.3 KiB
Attribution: snkrx
SimVX port of SNKRX by a327ex (adn) (https://github.com/a327ex/SNKRX).
- Original code license: MIT (https://github.com/a327ex/SNKRX/blob/master/LICENSE): verbatim text in
UPSTREAM_LICENSE.md. - Original asset license: per-asset, documented in the original game's in-game credits ("All assets have their specific licenses and they are linked to in the game's credits"). No upstream assets are bundled or reused by this port: all visuals are drawn from primitives in pure SimVX code, so the upstream asset licenses do not apply here.
- This port: a clean re-implementation written from scratch in Python against SimVX (Node/Node2D/Signal/Property, primitive vector rendering). No upstream Lua source was translated and no upstream art/audio/fonts were copied; only the game's design (snake auto-battler arena, wave/buy-screen loop, class system) was followed. The port code is original SimVX-contributor work, offered under the MIT license (matching upstream).
- Relationship to SimVX: this folder is licensed under the terms above, NOT under the SimVX engine (AGPL-3.0) or the permissive examples licence. It is an independent re-implementation, licensed per port.
- Trademark: "SNKRX" is the name of a327ex's game; this is an unaffiliated homage, not endorsed.